You may never know the result until a player has knocked - the greatest fun of Gin Rummy lies here! At the beginning of this 2-player game, each player will be dealt 10 cards, while 1 face-up card will be dealt to the discard pile in the middle of the table, and the remaining face-down cards and placed to the stock pile on the left of the discard pile. During your turn, you can pick either the card on the discard pile or the card on the stock pile, then discard a card from your hand to the discard pile. Note that you must make your moves within the given time limit, as indicated by the timer on the left of the screen, or you will lose. Your hand forms melds and deadwoods, and your goal in the game is to reduce the deadwood points. Melds are 3 or 4 cards of the same rank, or 3 or more cards of the same suit in sequence. Melds cannot overlap so one card cannot belong to two melds. The remaining cards that cannot be matched are called deadwoods. Each deadwood card carries deadwood points, A has 1 point, 2 has 2 points, etc, and J, Q, K carry 10 points each. After discarding a card, you can end the round by knocking if your deadwood point is less than or equal to 10. Then your opponent will have a chance to lay off his deadwood cards if those cards can form melds with those of yours. After that, if your deadwood point is less than your opponent's, you will be awarded a score equal to the difference in the deadwood points. But if your opponent has a smaller deadwood point, this is called an "undercut" and he will receive 25 points plus the difference in the deadwood points. If you have no deadwood then your opponent will not be allowed to lay off, and an extra 25 points will be added to your score. And if all the 11 cards in your hand form valid melds, you can knock before discarding a card and you will receive extra 6 points. The game ends when the score of a player reaches 100. If only 2 cards are left in the stock pile, the game ends in a draw. Form as many melds
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